Here is the code:
package vu.co.kspace;
/**
* Created by IDEA on 28/08/15.
*/
import javafx.application.Application;
import javafx.scene.*;
import javafx.scene.shape.Box;
import javafx.scene.shape.Cylinder;
import javafx.scene.shape.Sphere;
import javafx.stage.Stage;
public class PreDefinedShapes extends Application {
public static void main(String[] args) {
Application.launch(args);
}
@Override
public void start(Stage stage) {
// Create a Box
Box box = new Box(100, 100, 100);
box.setTranslateX(150);
box.setTranslateY(0);
box.setTranslateZ(400);
// Create a Sphere
Sphere sphere = new Sphere(50);
sphere.setTranslateX(300);
sphere.setTranslateY(-5);
sphere.setTranslateZ(400);
// Create a cylinder
Cylinder cylinder = new Cylinder(40, 120);
cylinder.setTranslateX(500);
cylinder.setTranslateY(-25);
cylinder.setTranslateZ(600);
// Create a light
PointLight light = new PointLight();
light.setTranslateX(550);
light.setTranslateY(500);
light.setTranslateZ(200);
// Add shapes and a light to the group
Group root = new Group(box, sphere, cylinder, light);
// Craete a Scene with depth buffer enabled
Scene scene = new Scene(root, 600, 800, true, SceneAntialiasing.BALANCED);
// Set a camera to view the 3D shapes
PerspectiveCamera camera = new PerspectiveCamera(false);
camera.setTranslateX(100);
camera.setTranslateY(-550);
camera.setTranslateZ(200);
scene.setCamera(camera);
stage.setScene(scene);
stage.setTitle("Using 3D Shapes: Box, Sphere and Cylinder");
stage.show();
}
}
Antialiasing is set bySceneAntialiasing.BALANCED
. Documentation can be seen here
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